Welcome to my Portfolio

Here are some of my projects that showcase my abilities as a game programmer, feel free to contact me if you are interested in a working relationship

My Projects

Shushi2Go

Sushi 2 Go is a game project where the player endlessly runs on a conveyor belt to get as high of a score as possible. Functions I worked on Include the player's fixed movement on a dynamic array, some camera work and effects and creating virtual gravity for the player. As well as the audio and audio management systems.

Daggerbound

Daggerbound is a school project where we were tasked to create a top view RPG game, there were some management issues that needed overcoming and we all learned from our mistakes Most notable functions I was heavily involved in was the respawning system and the Dialog System.

Queens Rush

Queens Rush is a school group project where we where tasked to design and create a game with an action theme. The resulting game was a "Boss Rush" game where the player needs to defeat a sequence of bosses to win the game. In this project I was responsible for programming the player character, movement, camera control, animation blending, Player HUD and features like picking up and throwing projectiles as well as how those projectiles acted.

OPERATION_LITTLE_FEATHER

OPERATION_LITTLE_FEATHER is a solo graduation project where I was tasked to develop and showcase my expertise in an area of game specialisation. I chose to make a movement parkour shooter inspired by games like Mirrors edge, Titanfall and "They killed your cat" The game features momentum based movement with wall running and ledge climbing, manual reloading and weapon handling as well as multiple camera and visual effects. With this project I mainly highlight my abilities with character, controls and camera

Contacts

Malmö, Sweden

Avalible

Mon-Fri: 9.00-17.00

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